Полезная вещь для тех, кто "творит" модили для игры Farming / Landwirtschafts Simulator 2011. Плагиныпозволяют конвертировать модели из таких прог, как 3d Studio Max, Maya и Blender в формат i3d (для программы GIANTS Editor).
Все находится в ОДНОМ архиве!
GIANTS MAX i3d exporter plugins ========================================================================================
Installation ------------
Copy the plugin file I3DExporter2008.dle, I3DExporter2009.dle, I3DExporter2010.dle or I3DExporter2011.dle into this directory:
%3DSMAX installation path%/plugins/
On a Windows XP EN this would be the following path: C:\Program Files\Autodesk\3ds Max 2010\plugins
Change log ----------
4.1.6 (30.04.2010) ------------------ - Added 3ds Max 2011 support
4.1.5 (30.12.2009) ------------------ - Fixed material ambient and specular color - Fixed material cos power - Fixed material specular maps (check all spec map slots for map) - Fixed material map slot enable/disable attribute export - Added material bump depth support (amount attribute of bumpmap slot) 4.1.4 (03.07.2009) ------------------ - Added 3ds Max 2010 support - Fixed normalmap support (tangent attribute) - Fixed material ambient color - Fixed relative texture paths
4.1.2 (01.03.2009) ------------------ - Minor bugfixes
4.1.1 (21.11.2008) ------------------ - Fixed camera near and far clip plane values - Fixed empty mesh issue in max exporter - Correct Inf normals 4.1.0 (24.10.2008) ------------------ - Initial release
GIANTS Blender i3d exporter ========================================================================================
Installation Windows -------------------- 1. Install Python Runtime 2.6 (http://www.python.org/ftp/python/2.6/python-2.6.msi)
2. Setup the environment variable PYTHONPATH to the python installation path. Also add DLLs and LIB directory. Example: PYTHONPATH = C:\Python26;C:\Python26\DLLs;C:\Python26\Lib
3. Copy blenderI3DExport.py to Blenders scripts directory. (eg. C:\Documents and Settings\<USERNAME>\Application Data\Blender Foundation\Blender\.blender\scripts) Installation Linux ------------------ You'll find a hidden directory called ".blender" in your home directory. Inside there's a sub-directory called "scripts", place the file blenderI3DExport.py there. Restart Blender.
Change log ----------
4.1.5 (30.12.2009) ------------------ - Added armature animation export (only active action)
4.1.2 (01.03.2009) ------------------ - Fixed multi material export
4.1.1 (22.12.2008) ------------------ - Fixed UV export
4.1.0 (14.11.2008) ------------------ - Initial release
GIANTS Maya i3d exporter plugins ========================================================================================
Installation ------------
Refer to: http://gdn.giants-software.com/documentation_exporter.php#exporter_maya_installation for installation details
Known issues ------------ - Skinned meshes must be below their binded skeleton in the outliner
Change log ----------
4.1.7 (19.09.2010) ------------------ - Added alignZAxis tool - Added light mask support - Added reflectionMapBumpScale and reflectionMapResolution parameters to material - Fixed skinned meshes along with non-skinned meshes exporting - Fixed naming of unique nodes - Fixed maya animation exporting with multiple outgoing connections from an animation curve
4.1.6 (30.04.2010) ------------------ - Maya 2011 support
4.1.5 (30.12.2009) ------------------ - Added reflection map support - Maya 2010 support
4.1.2 (01.03.2009) ------------------ - Added object mask export attribute - Added detach faces tool - Added custom shader support
4.1.1 (29.12.2008) ------------------ - Maya 2009 support
4.1.0 (17.10.2008) ------------------ - New i3d format (v1.6) - New and faster mesh format - Animation id fix - Attribute rename - User attributes export
4.0.0 (18.07.2008) ------------------ - Unified versioning (SDK, Editor and Exporter)
1.1.9 (24.05.2008) ------------------ - Added blinn material support - Fixed non-renderable flag for splines
1.1.8 (11.01.2008) ------------------ - Added export selection only feature - Fixed joint export - Fixed nurbs export
1.1.7 (30.11.2007) ------------------ - Extended frezze to pivot (tools tab) feature - Added non renderable flag - Added breakable joint support
1.1.6 (17.10.2007) ------------------ - Fixed support for refraction and reflection maps
1.1.5 (16.10.2007) ------------------ - Maya 2008 support - Added support for refraction and reflection maps - Changed default skin width
1.1.4 (19.06.2007) ------------------ - IK export option - Nurbs curve export option - Added new compound export attribute
1.1.3 (25.05.2007) ------------------ - Native i3d LOD support - Added compound child flag - Fixed compound export 1.1.2 (13.04.2007) ------------------ - Added export default cameras option - Fixed nurbs curve export - Fixed compound export - Fixed exporter to avoid exporting of empty TransformGroups of shapes/cameras/lights/dynamics if not used
1.1.1 (09.03.2007) ------------------ - Minor fixes (light intensity renamed to range and particle system shader to material
1.1.0 (07.03.2007) ------------------ - i3d v1.5 compatible
1.0.8 (14.02.2007) ------------------ - Maya 8.5 version - Camera TransformGroup merged - Ignore useless TransformGroups like ViewCompass etc
1.0.7 (05.01.2007) ------------------ - Exports bumpDepth attribute of bump/normal textures (bump2d nodes) - Set diffuse texture to emissive if glow intesity is 1.0
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