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Главная » Файлы » Soft

Набор плагинов для экспорта i3d файлов из 3d Max, Maya и Blender
[ Скачать с сервера (1.12 Mb) ] 23.11.2010, 19:59


Полезная вещь для тех, кто "творит" модили для игры Farming / Landwirtschafts Simulator 2011.
Плагиныпозволяют конвертировать модели из таких прог, как 3d Studio Max, Maya и Blender 
в формат i3d (для программы GIANTS Editor).

Все находится в ОДНОМ архиве!

GIANTS MAX i3d exporter plugins
========================================================================================

Installation
------------

Copy the plugin file I3DExporter2008.dle, I3DExporter2009.dle,
I3DExporter2010.dle or I3DExporter2011.dle into this directory:

%3DSMAX installation path%/plugins/

On a Windows XP EN this would be the following path:
C:\Program Files\Autodesk\3ds Max 2010\plugins

Change log
----------

4.1.6 (30.04.2010)
------------------
- Added 3ds Max 2011 support

4.1.5 (30.12.2009)
------------------
- Fixed material ambient and specular color
- Fixed material cos power
- Fixed material specular maps (check all spec map slots for map)
- Fixed material map slot enable/disable attribute export
- Added material bump depth support (amount attribute of bumpmap slot)

4.1.4 (03.07.2009)
------------------
- Added 3ds Max 2010 support
- Fixed normalmap support (tangent attribute)
- Fixed material ambient color
- Fixed relative texture paths

4.1.2 (01.03.2009)
------------------
- Minor bugfixes

4.1.1 (21.11.2008)
------------------
- Fixed camera near and far clip plane values
- Fixed empty mesh issue in max exporter
- Correct Inf normals

4.1.0 (24.10.2008)
------------------
- Initial release

GIANTS Blender i3d exporter
========================================================================================

Installation Windows
--------------------
1. Install Python Runtime 2.6 (http://www.python.org/ftp/python/2.6/python-2.6.msi)

2. Setup the environment variable PYTHONPATH to the python installation path. Also
add DLLs and LIB directory.
Example: PYTHONPATH = C:\Python26;C:\Python26\DLLs;C:\Python26\Lib

3. Copy blenderI3DExport.py to Blenders scripts directory.
(eg. C:\Documents and Settings\<USERNAME>\Application Data\Blender Foundation\Blender\.blender\scripts)

Installation Linux
------------------
You'll find a hidden directory called ".blender" in your home directory. Inside there's a sub-directory
called "scripts", place the file blenderI3DExport.py there. Restart Blender.

Change log
----------

4.1.5 (30.12.2009)
------------------
- Added armature animation export (only active action)

4.1.2 (01.03.2009)
------------------
- Fixed multi material export

4.1.1 (22.12.2008)
------------------
- Fixed UV export

4.1.0 (14.11.2008)
------------------
- Initial release

GIANTS Maya i3d exporter plugins
========================================================================================

Installation
------------

Refer to:
http://gdn.giants-software.com/documentation_exporter.php#exporter_maya_installation
for installation details

Known issues
------------
- Skinned meshes must be below their binded skeleton in the outliner

Change log
----------

4.1.7 (19.09.2010)
------------------
- Added alignZAxis tool
- Added light mask support
- Added reflectionMapBumpScale and reflectionMapResolution
parameters to material
- Fixed skinned meshes along with non-skinned meshes exporting
- Fixed naming of unique nodes
- Fixed maya animation exporting with multiple outgoing connections
from an animation curve

4.1.6 (30.04.2010)
------------------
- Maya 2011 support

4.1.5 (30.12.2009)
------------------
- Added reflection map support
- Maya 2010 support

4.1.2 (01.03.2009)
------------------
- Added object mask export attribute
- Added detach faces tool
- Added custom shader support

4.1.1 (29.12.2008)
------------------
- Maya 2009 support

4.1.0 (17.10.2008)
------------------
- New i3d format (v1.6)
- New and faster mesh format
- Animation id fix
- Attribute rename
- User attributes export

4.0.0 (18.07.2008)
------------------
- Unified versioning (SDK, Editor and Exporter)

1.1.9 (24.05.2008)
------------------
- Added blinn material support
- Fixed non-renderable flag for splines

1.1.8 (11.01.2008)
------------------
- Added export selection only feature
- Fixed joint export
- Fixed nurbs export

1.1.7 (30.11.2007)
------------------
- Extended frezze to pivot (tools tab) feature
- Added non renderable flag
- Added breakable joint support

1.1.6 (17.10.2007)
------------------
- Fixed support for refraction and reflection maps

1.1.5 (16.10.2007)
------------------
- Maya 2008 support
- Added support for refraction and reflection maps
- Changed default skin width

1.1.4 (19.06.2007)
------------------
- IK export option
- Nurbs curve export option
- Added new compound export attribute

1.1.3 (25.05.2007)
------------------
- Native i3d LOD support
- Added compound child flag
- Fixed compound export

1.1.2 (13.04.2007)
------------------
- Added export default cameras option
- Fixed nurbs curve export
- Fixed compound export
- Fixed exporter to avoid exporting of empty TransformGroups of shapes/cameras/lights/dynamics if not used

1.1.1 (09.03.2007)
------------------
- Minor fixes (light intensity renamed to range and particle system shader to material

1.1.0 (07.03.2007)
------------------
- i3d v1.5 compatible

1.0.8 (14.02.2007)
------------------
- Maya 8.5 version
- Camera TransformGroup merged
- Ignore useless TransformGroups like ViewCompass etc

1.0.7 (05.01.2007)
------------------
- Exports bumpDepth attribute of bump/normal textures (bump2d nodes)
- Set diffuse texture to emissive if glow intesity is 1.0

========================================================================================

Категория: Soft | Добавил: Caiman | Теги: скачать, Blender, 3D studio MAX, maia, плагины, плагины для экспорта i3d файлов, i3d файлы
Просмотров: 19898 | Загрузок: 2309 | Комментарии: 2 | Рейтинг: 1.0/1
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